KATHARSIS
A project with photographer Pascal Schonlau exploring futuristic athletics and movements under the influence of technological developments in sport.
The collaboration consisted of Existential Pleasures Studio modelling and art directing the 3D scenes. Pascal photographed the models and seamlessly integrated them into the CGI worlds.
RIMOA

An exploration into Rimoa’s classic cabin case focusing on the objects form, materiality and durable properties. Within a digital studio setup, we looked to mimic an ever evolving natural environment which constantly shifts to test the limits of the luggage. Whether it be rough terrain, rainfall or intense sunlight.
GANNI
Working with the creative team at GANNI on an animated hero and stills for their Apo-G Bag.
Featuring a variety of colour-ways the video looks to capture every 360 detail of the bag, highlighting key elements such as the magnetic closure of the GANNI Butterfly gold-tone clasp and the the detachable strap allowing for versatile wear. Our goal was to create a dynamic and seamless video that GANNI could use across all digital channels.
DIGITAL CERAMICS

A project exploring the appearance of digital backgrounds when combined with physical ceramic-like artefacts. We looked into predicting the aesthetics of the meta-verse through exploring human relationships with digital artworks and how they could be reimagined to feel more tactile and existent in 3D rendered worlds.
GANNI

Working with the creative team at GANNI on an animated hero for their Apo-G Bag.
Featuring a variety of colour-ways the video looks to capture every 360 detail of the bag, highlighting key elements such as the magnetic closure of the GANNI Butterfly gold-tone clasp and the the detachable strap allowing for versatile wear. Our goal was to create a dynamic and seamless video that GANNI could use across all digital channels.
EXISTENTIAL RESEARCH
Various digital experiments completed in-house which are used in order to develop and explore our story telling abilities through digital media. We use it as an opportunity to explore new techniques of digital animation and AI to sharpen our skills within these various areas.
A purposeful phase in our workflow to investigate emerging ideas across art, design, and technology.

RÄTHEL & WOLF
We explored the RÄTHEL & WOLF digital jewellery library to create a series of CG visuals that reframe their pieces in a new context.
The narrative focused on motion and movement through expansive urban spaces. Each image places the jewellery within a shifting cityscape, evoking themes of identity, structure, and transformation through form, effects and materials.
ADIDAS X PETER SAVILLE
We created an animated feature for Sevenstore to present the release of the Peter Saville X Adidas Spezial trainer.
The story of the animation traced the scientific origins of the iconic Joy division Unknown Pleasures album artwork featured on the shoe. Formed from pulsar readings in the deepest parts of space we revealed a new side to the iconic artwork many aren’t aware of. All assets were applied throughout the store and used across all digital platforms.

ASSEMBLAGE EXHIBITION
Assemblage was a multimedia installation at the Saasfee Pavilion in Frankfurt, bringing together time-based audio-visual works from multiple artists, creating continuously evolving compositions.
We developed a generative plant piece, a digital landscape that changed daily in response to the outside weather, creating a connection between the exhibition and a futuristic natural environment.
YUV
We worked with YUV to create a promo video and stills showcasing their next generation hair colour system. Using a unique cartridge-based approach, YUV offers millions of customisable shades with precise control over tone, depth and developer strength.
The video highlighted the product’s creative range and innovative formula designed for performance, versatility and sustainability.
NIKE KUKINI-VERSE
The KUKINI-VERSE in collaboration with Sevenstore was a virtual online world in which users could explore the origins of the re-released Nike Kukini Air Max trainer.
We meticulously designed everything from the layout of the building down to the individual character speech bubbles creating a vast array of content for users to explore and interact with.
NEW BALANCE
In collaboration with SEVENSTORE, we developed the narrative, art directed and created animation sections for ‘Beautiful Relics’, a conceptual campaign for the launch of the New Balance 9060 ‘Sea Salt’. Shot by videographer Percy Dean, the concept revolved around the idea the idea of a hopeful and resilient explorer scouring the desert in search of ‘beautiful relics’ from times past. What he actually uncovers are parts of a futuristic artefacts which when fully formed unlock the true power of the desert.

ADIDAS X PETER SAVILLE
We created an animated feature for Sevenstore to present the release of the Peter Saville X Adidas Spezial trainer.
The story of the animation traced the scientific origins of the iconic Joy division unknown pleasures album artwork featured on the shoe. Formed from pulsar readings in the deepest parts of space we revealed a new side to the iconic artwork many aren’t aware of. All assets were applied throughout the store and used across all digital platforms.

NEW BALANCE
Partnering with a future pushing engineering firm to shape a new brand for the future of aerospace. Targeting the eVTOL and space sectors, our aim was to try bring visual clarity through their complexity.
The project involved building a complete identity including brand positioning, visual language, 3D animation and a new digital platform built to evolve with the company’s ambitions in a rapidly advancing industry.
NIKE ACG
Creative project for Nike ACG, inspired by the brand’s spirit of all-conditions exploration. We developed a CGI visual experimental short featuring custom-designed digital ACG footwear and apparel.
Set against the dramatic canyon landscapes of Utah, the narrative follows a lone protagonist from dawn to dusk as they traverse rugged terrain, showcasing the resilience, versatility, and trail-running performance of Nike ACG gear in extreme conditions.
ARTIFICIAL ENVIRONMENTS
‘Artificial Environments’ was a club night concept which looked explore a future vision of the world where natural environments are emulated and enhanced by technology.
The visuals looked to balance realism with surrealism in order to push the boundaries of what a human would perceive to be part of nature in the modern world.
LIMIT SEASON VISUALS
Experimental visuals created for a re-brand of the Leeds based club-night ‘LIMIT’. We experimented deeply within form, texture and a variety of digital animation techniques which culminated in a collective of visual scenes which could be utilised across social channels, posters and digitally projected during the events.
LUKE BRIENT JEWELLERY
Branding, 3D animations and social strategy created and implemented for Luke Brient, a jeweller based within Norfolk, UK. We created a variety of visuals ranging from more simple visuals focusing purely on the forms and intricacies of the pieces to detailed nature environments reflecting Luke’s hometown surroundings.
All visuals were applied across social channels on Luke’s brand launch with high engagement received throughout.
POST MALONE
Working with Post Malone’s creative team to create a pack of live visuals for his 2021 tour of the US. We were given creative license to produce a variety of animated textures and ‘glitch’ like footage.
We worked alongside Post’s deeply experienced creative team to produce work that would be displayed on large digital displays to thousands of festival attendees.
BONES MUSIC VIDEO
Music video created for the band Stores and their single ‘Bones’. Created within Unreal Engine the CG animation manifests the duo digitally in a contorted digital dreamscape. Presenting the themes of toxic relationships with the imagery of lambs for the slaughter, peace offering flowers and rabbits in the headlights.
We used the Metahuman technology within Unreal Engine to recreate our protagonists, utilising face tracking to allow the 3D recreations to perform the lyrics of the song.