RIMOA
We explored Rimoa’s classic cabin case focusing on the objects form, materiality and durable properties. Within a studio setup we look to mimic an ever evolving natural environment which constantly shifts to test the limits of the luggage. Whether it be rough terrain, rainfall or intense sunlight.
NIKE AIR MAX
For 2024’s Nike Air Max Month and the launch of the Air Max Dn, we created a series of dynamic visuals for Sevenstore’s community dining event. We designed dynamic large scale screen visuals using the sneaker’s four-tubed structure air unit, translating its fluidity and pressurized structure into a visual experience.
NEW BALANCE
Stills from the shoot of ‘Beautiful Relics’, a concept developed by ourselves taken from our campaign for New Balance to celebrate the release of the New Balance ‘Sea Salt’ 9060 trainer.
The seaside environment provided the perfect backdrop in which to shoot our protagonist traversing across the sand covered peaks.
KATHARSIS
A project with photographer Pascal Schonlau exploring futuristic athletics and movements under the influence of technological developments in sport.
The collaboration consisted of Existential Pleasures Studio modelling and art directing the 3D scenes. Pascal photographed the models and seamlessly integrated them into the CGI worlds.
DIGITAL CERAMICS
A studio project exploring the appearance of digital backgrounds when combined with physical ceramic-like artefacts, predicting the aesthetics of the meta-verse through exploring human relationships with digital artworks and how they could be reimagined to feel more tactile and existent in a 3D rendered world.
NIKE KUKINI VERSE
The KUKINI-VERSE in collaboration with Sevenstore was a virtual online world in which users could explore the origins of the re-released Nike Kukini Air Max trainer.
We meticulously designed everything from the layout of the building down to the individual character speech bubbles creating a vast array of content for users to explore and interact with.
EXISTENTIAL RESEARCH
Various digital experiments completed in-house which are used in order to develop and explore our story telling abilities through digital media. We use it as an opportunity to explore new techniques of digital animation and AI to sharpen our skills within these various areas.
A purposeful phase in our workflow to investigate emerging ideas across art, design, and technology.
RÄTHEL & WOLF
Existential Pleasures explores the RÄTHEL & WOLF Digital library of jewellery pieces to create a series of CG images. For the art direction we produced the images around the idea of exploring motion and movement within vast urban environments. Focusing the camera on the individual pieces to highlight them whilst blurring and and warping the surrounding imagery.
ADIDAS X PETER SAVILLE
We created an animated feature for Sevenstore to present the release of the Peter Saville X Adidas Spezial trainer.
The story of the animation traced the scientific origins of the iconic unknown pleasures graphic featured on the shoe. Formed from pulsar readings in the deepest parts of space it revealed a new side to the iconic artwork many aren’t aware of. All assets were applied throughout the store and used on social channels
NIKE KUKINI-VERSE
The KUKINI-VERSE in collaboration with Sevenstore was a virtual online world in which users could explore the origins of the re-released Nike Kukini Air Max trainer.
We meticulously designed everything from the layout of the building down to the individual character speech bubbles creating a vast array of content for users to explore and interact with.
NEW BALANCE
We worked on the concept, art direction and animation sections for a feature film celebrating the release of the New Balance ‘Sea Salt’ 9060. Shot by videographer Percy Dean, the concept revolved around the idea the idea of a hopeful and resilient explorer scouring the desert in search of ‘beautiful relics’ from times past. What he actually uncovers are parts of a futuristic artefacts which when fully formed unlock the true power of the desert.
ADIDAS X PETER SAVILLE
A project with photographer Pascal Schonlau exploring futuristic athletics and movements under the influence of technological developments in sport.
The collaboration consisted of Existential Pleasures Studio modelling and art directing the 3D scenes. Pascal photographed the models and seamlessly integrated them into the CGI worlds.
NIKE ACG
Creative project for Nike ACG, inspired by the brand’s spirit of all-conditions exploration. We developed a CGI visual experimental short featuring custom-designed digital ACG footwear and apparel. Set against the dramatic canyon landscapes of Utah, the narrative follows a lone protagonist from dawn to dusk as they traverse rugged terrain—showcasing the resilience, versatility, and trail-running performance of Nike ACG gear in extreme conditions.
ARTIFICIAL ENVIRONMENTS
‘Artificial Environments’ was a club night concept which looked explore a future vision of the world where natural environments are emulated and enhanced by technology.
The visuals looked to balance realism with surrealism in order to push the boundaries of what a human would perceive to be part of nature in the modern world.
LIMIT SEASON VISUALS
Experimental visuals created for a re-brand of the popular club-night ‘LIMIT’. We experimented deeply within form, texture and a variety of digital animation techniques such as liquid dynamics and vornoi fracturing of objects. These various experiments culminated in a collective of visual scenes which could be utilised across social channels and digitally projected during the events.
LUKE BRIENT JEWELLERY
Branding, 3D animations and social strategy created and implemented for Luke Brient, a jeweller based within Norfolk, UK. We created a variety of visuals ranging from more simple visuals focusing purely on the forms and intricacies of the pieces to detailed nature environments reflecting Luke’s hometown surroundings.
All visuals were applied across social channels on Luke’s brand launch with high engagement received throughout.
POST MALONE
Working with Post Malone’s creative team to create a pack of live visuals for his 2021 tour of the US. We were given creative license to produce a variety of animated textures and ‘glitch’ like footage.
We worked alongside Post’s deeply experienced creative team to produce work that would be displayed on large digital displays to thousands of festival attendees.
BONES MUSIC VIDEO
Music video created for the band Stores and their single ‘Bones’. Created within Unreal Engine the CG animation manifests the duo digitally in a contorted digital dreamscape. Presenting the themes of toxic relationships with the imagery of lambs for the slaughter, peace offering flowers and rabbits in the headlights.
We used the Metahuman technology within Unreal Engine to recreate our protagonists, utilising face tracking to allow the 3D recreations to perform the lyrics of the song.